From: Serious electronic games as behavioural change interventions in healthcare-associated infections and infection prevention and control: a scoping review of the literature and future directions
(((serious gam* or gamification or (video gam* or video game [MeSH]) or computer gam* or simulation gam* or (virtual reality [MeSH] or virtual realit*)) and (infection [MeSH] or infection*)) not HIV).af.