- Poster presentation
- Open Access
A cognitive perspective of an antibiotic timeout program
© Jones et al; licensee BioMed Central Ltd. 2015
- Published: 16 June 2015
- Veteran Affair
- Potential User
- Veteran Affair Medical
- Recurrent Theme
Many antibiotic stewardship interventions are not well-enough grounded in theory to understand why they succeed or fail.
To understand impressions and antibiotic decision processes during a hospital’s transition to an informatics-supported antibiotic stewardship program that was based on Dual Process theories.
A multi-pronged informatics intervention for antibiotic stewardship was implemented in a large US Veterans Affairs Medical Center. The objective of the program was to encourage providers to discontinue unnecessary antibiotics on or after antibiotic day three. It required the use of a template note for self-approval of antibiotics to nudge teams away from continuing vancomycin and piperacillin/tazobactam. It also included a paper handout on antibiotic day three to facilitate the cognitive process of determining whether antibiotics were still needed. During early intervention, six focus groups were conducted with users or potential users. Interviews were recorded and transcribed. Iterative thematic analysis was used to identify recurrent themes from feedback.
Themes emerged around alerting and orienting (“it reminds us to think about it”), deliberative reasoning (“it makes you think twice”; “You can already tell he’s getting better just by looking at all those graphs, they’re all turning the right way”), post-hoc justification and rationalization (“my clinical concern is high enough I think they need more aggressive therapy...”), impact on role responsibilities and relationships (“the template… forces the team to really discuss it”), and change management and impact on workflow processes (“I really don’t want to…go through [the approval template] so I just DC’d it without even trying”).
Requiring a simple template nudged providers to think about whether they needed antibiotics. Thinking about antibiotics was further aided by clinical information. Nudges can be used to make it harder to continue undesired behaviors and easier to move to desired behaviors without seriously curtailing autonomy. When designing informatics interventions, a knowledge of clinician time, workflow, and thought processes could result in the design of effective nudges.
This article is published under license to BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.